Thank you for all of your support at home with your child. It is obvious the amount of encouragement and academic support they are receiving at home. Encouragement, reading with your child, telling stories, cooking, and playing games are all important ways you can nourish your child’s self-esteem and teach them important life lessons. At this age, students are more aware of other people’s viewpoints about them and often experiment with how to work through problems with friends. As well, they establish learning perceptions about things such as homework, about school in general, and their image of themselves as a learner. All of the support you are giving them is so important!
This week in the Wonders Program we will discuss, “What are features of different animal habitats?” ! We will work on making meaningful predictions, and revisit the main topic and details. In addition, we will continue to learn about prefixes and suffixes. Our spelling pattern this week will be soft c /s/ and soft g /j/. Most times when the letter c or g is followed by the vowel i, e, or y the sound changes to /s/ or /j/. Some examples of these words are Soft C Soft G City Giraffe Cent Gem Cyber Gym *However there are always exceptions to the rule, as in the word gift. We will continue to learn Subtraction Strategies the week in Everyday Math. I am impressed with how flexible the students are in their math thinking, and how quickly they are able to use their addition knowledge to solve subtraction problems. A wonderful game we learned this week is Salute. I have included the directions for the game here: Salute! Players: 3 Materials: deck of cards or number cards How to Play: 1. One person starts out as the Dealer and gives each player a card. The players place their card on their forehead without looking at it (number facing out). 2. The Dealer looks at the two cards and says the sum of the cards. 3. The players try to determine what number is on their card based on the sum and the other player's card. Each player says their number out loud. 4. Players take turns being the Dealer.
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